Equipment Guide D&D: All Types of Equipment : Everything You Need To Know

D&D Equipment Guide: All Types of Equipment

Every adventurer needs equipment that includes everything from the clothes that you wear to your weapons. Equipment can refer to any item your character wears around their bodies.

It can be found in your hands or on their backs or in a bag at the back of their necks.

You will receive specific equipment when you begin D&D. It is determined by your character’s class and the history of your character. It is possible trade, sell or purchase various equipment for your character while you play. What gear do you have?

By XP to Level 3

These are the types of equipment your character could purchase, buy with, or purchase during your game.

  • Gold
  • Trade Goods and Art Objects
  • Magic Items
  • Armor
  • Weapons
  • Adventure Gear
  • Tools
  • Vehicles and Mounts
  • Trinkets



There’s a chance you’ll find the treasure you seek during your trip. The most popular type of gold. Gold is the most widely used currency across the world but it could be referred to as gold.

However, there are many coins that can be exchanged or traded for wealth. Coins made of copper (cp) is worth 1/10 of the silver piece (GP) while the silver part (sp) is worth a sum of 1/10gp. An electrum piece (ep) has a value of 1 gram. platinum is worth 10gp.

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The adventurers start with a specific number of coins, determined by your previous experience. If you’re an acolyte , you’ll have 15gp and other equipment when you begin playing.

Gold is much more expensive than a dollar in on the street and is something individuals don’t need to worry about often.

Gold worth one gram is equals around $100. One GP could pay for the costs of a day’s expenses. It is possible to purchase 20 archers or a set cook’s tools.

Commoners make use of the silver coin as their primary currency. Silver coins are approximately equivalent to $10 and are used to buy an oil flask or dice set, or even a slice of cheese.

Copper coins are one of the most valuable, and can be used to buy candles or chalk pieces.

Trade Goods and Art Objects

Similar to similar D&D settings and the societies from the past, medieval ones do not always exchange coins.

There may be collections of grains, chickens, or other art pieces such as necklaces, paintings or paintings.

Most of the time, the gold value of the objects will be transferred to you, which makes it simpler to sell the objects. These kinds of wealth are easier to transfer than millions of dollars.

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Magic Items

Magic Items

The world is brimming with magical elements. Many magical objects are filled with magic energy to create extraordinary objects with incredible magical properties.

Although you’re unlikely find any magical items in the first few minutes of your adventure, you might discover them when you look for tombs from the past or battle the beasts.

There are a myriad of magical objects that vary from magic weapons and armors to rods, staves and rods that have magical power. Each item of magic is an element of rareness. The more rare an item is, the more powerful it will be.


Can you deter an incoming arrow or sword from hitting your body? That is your responsibility. Armor Class (AC) is the measurement of how tough it is to stand up to the threat in D&D.

Your AC is higher, and more powerful the more. Your AC is affected by a variety of factors, including the armor you wear and your shields, natural abilities, as well as the magic power as well as other elements. There are three types of armor: light, medium and heavy.

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While light and medium armor may not provide the same level security as heavy armors, they will allow you to move better and can also boost an additional Dexterity Modifier (AC) for your AC.

It is the armour of your character safeguarding them and allowing them to defend against attack. Because heavy armor relies on the strength of its wearer to protect you Your character is equipped in static AC.

Adventurers may carry a shield with one hand, and wear armor. This boosts their AC.

Whichever type of armor you pick, it is important to know how to make application of it. It will depend on your race, and/or your class. It is not possible to use spells if you’re don’t know how put on any type of armor.


While armor is fantastic to defend yourself from assaults, however, weapons are the tools you use to take on your opponents in combat. Weapons are classified in two distinct ways.

At first, weapons are classified as ranged or melee. Melee weapons that are carried in your hand like the spear or sword are designed to hit anyone who is close to you.

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There are blowguns as well as slings that are effective weapons to use for range. They can be effective in hitting enemies from a greater distance.

Second weapons are classified into basic or combat-related weapons. Basic weapons, such as daggers or clubs, or clubs, aren’t needed for training.

Martial weapons, like the longsword, and the great axe, require special training for combat.

Certain weapons have special features, which are detailed in the Handbook’s weapon Table (PHB page. 149).

  • Munition The weapon utilizes ammunition to launch attack from a distance. For example, a bow is a weapon that needs ammunition, like bows.
  • Finesse: These weapons can be used with an Flurry. Instead of power, you could hit using dexterity as a modifier.
  • large: These weapons are too large for small animals to be effective with. If you’re fighting any of the weapons listed above, which is smaller animals, they are at risk.
  • Light The weapon can be effective when used in conjunction with two weapons.
  • The loading process is complete. This weapon may take time to recharge and is only able to fire once.
  • The range: These weapons have the ability of having the capability of having a minimum and maximum range. The ranges are listed in an assortment of brackets. Normal range refers to the range the target must be within for it to be attacked in the normal way. It’s a disadvantage attack if the target is outside the normal range, however, it is also more than the limit of attack. The target isn’t in the range when they’ve reached the limits of range.
  • Range The weapon will extend their reach up to 5′ when you are engaged with them
  • Thrown: These weapons can be thrown according to their range (see the next section) and possess similar capabilities to an attack in melee.
  • Two-Handed The weapon is best used with two hands.
  • Multi-purpose These weapons can be utilized by themselves they are more dangerous when used on two.
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The PHB doesn’t include all weapons available. However, it allows you to have any gun.

There are two choices available to alter an existing weapon made by PHB. or join forces in conjunction with your DM to design your own.

Whichever weapon you choose for carrying, you will not be able to use it effectively unless you have the ability. Your race and your class determine the degree of skill.

Adventure Equipment

You’ll require equipment for your adventures, as well as your weapons and armor. Adventurers usually carry a lot of equipment to eat and rest, as well as heal.

Your entire group are able to benefit by the equipment for adventure that you pick up on your travels, or start with. This is especially beneficial for those with a lower level of experience who can’t gain access to the most amazing things.

Let’s look over the things you could put inside your bag.

  • Flasks A small flask, or vial of some substance, can be very useful. Acid vials can have the potential to do harm or even to revive group members. Also, you can purchase 1,000 ball bearings and throw them on the ground , permitting people to slide off.
  • The usage of guns: Bows require arrows. It’s not a good idea to abandon them in the middle of a Dungeon. It’s also recommended to pick up an Axe.
  • Targets for spellcasting Arcanecasters might require a weapon. Druids could use the mistletoe plant or clerics may opt for an amulet. A focus can be used for channeling magic to craft spells. It can help you avoid the burden of carrying bags containing the necessary components for a spell.
  • Containers From backpacks to waterkins or buckets, it’s likely that you’ll need containers to carry all of your other equipment.
  • Dress code: You’ll require clothing. This isn’t something I have to announce. It’s up to you to decide what you see them as.
  • Specifications: Do you need food for your survival? Yes. Your DM will make sure that you have sufficient food to last the duration of your trip. No.
  • tools If you do not require specific tools, get the hammer and crowbar for everything you’ll need.
  • Light sources If any member of your group doesn’t have darkness vision you’ll need the aid of a torch or a lantern for entry into the tomb.
  • Use: A rope or grappling hook is a crucial device that can get you wherever you’d like to go.
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There are a lot of things which are exclusive which you can purchase but you won’t need them unless you’re in the world of fantasy accounting.

Equipment packs

Do you have to selected for every item prior to you can begin your first D&D game? No. It’s not difficult to start.

It’s possible to begin your classes by completing the set-up of your equipment. These are the fundamental equipment you’ll require to travel to your destination. They are all suited to your personal style.

  • A Burglar’s Kit It is loaded with all the necessary items that can be used to break into and break into houses. You can use the hammer or crowbar to assist in forcing windows and doors to allow them to open. The tinderbox and the oil can be used to make Molotov cocktails. You could escape if taken prisoner.
  • Diplomat’s Kit If you’re keen on smelly and plan to compose a lot of letters, this pack is bound to prove beneficial. This may not be the ideal solution for situations that involve the excitement of politics.
  • Explorer’s Pack Most of the time, you’ll need to pick between this pack and The Explorer’s Pack. This pack includes a Crowbar and hammer, as well as 10 pitons. There’s no mess-making kit or mattress roll.
  • Entertainer’s Kit This kit comes with two costumes and concealer kits. Costumes are suitable for any purpose.
  • Priest’s Pack The pack comes with everything you would expect from a priest’s kit such as an almsbox, incense, as well as an enser. Clerics and Paladins are able to choose this pack, as can the adventurers. If you do not wish to use incense for burning, it’s feasible to market it. You can also prevent goblins from smelling like they were burning incense.
  • Student’s backpack The backpack includes an encyclopedia detailing the global history and tools to write letters. In addition, it comes with a small knife. Ink and parchment are essential for wizards and ritual casters. It is also possible to sell the book at a price of 25gp when you don’t use it.
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Sometimes an hammer, or even a Crowbar is sufficient. There are tools specifically designed for the task.

You can increase your proficiency with a specific instrument to run a test using these tools.

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Tools of the Artisan

  • materials for alchemists Beads of glass in 2 sizes. a stainless steel frame, which is used to hold the beaker over an open flame as well as an stirring stick or mortar and pestle as well as the pouch that contains elements like salt, iron as well as purified water. These tools will allow you recognize chemical compounds faster. They allow you to create things like alchemist’s and acid fire oil soap as well as perfume and oil.
  • Brewer’s Equipment: A large glass bottle filled with siphon, hops and tubing. These tools will allow you to determine the ideal amount of alcohol that you could offer to someone else to make a soft drink. These devices can cleanse water after an extended or short period of relaxation.
  • Tools for Calligraphers:Ink along with twelve pages of paper. In addition, three quills. These tools can help you to identify who was the person who wrote the texts and to also discern the messages hidden in maps that you discover.
  • Tools of the Carpenter: A saw and the hammer, nails and hatchets, rulers and squares and chisels and adzes planes. These tools can help you to spot weak points and flaws in the history of any woodwork that you look at. They can be used to create a shelter that can ensure your family members are dry for a few days.
  • The tools of a cartographer: A quill, ink and parchment Compasses and calipers. Compasses are also available and a ruler. These tools will aid in understanding the hidden meanings of maps and assist you in discover the terrain. These tools are able to be used to design maps.
  • A Cobbler’s Tool: A hammer and an Awl. These tools can help you find the ideal shoes or pinpoint the exact place of someone who worn shoes. These tools allow you to fix the shoes worn by acquaintances, and permit you to take a second trip every day. The compartment inside offers possible to convert the shoe into any kind of.
  • Cook’s tools: An iron pot and knives, forks and forks. These tools can help you understand the culinary traditions of different cultures, cook delicious meals and make eating less unpleasant. You can cook a small portion of food during the time that it takes to relax. Your guests will receive an additional hit per Hit Die.
  • The Glassblower’s Tools: A blowpipe, marver blocks and tweezers and marver. These tools allow you to determine the contents of the glass container studying the effects of liquids upon them and also to identify weak spots in your glass’s structure.
  • tools for jewelers. An oversized saw with hammer as well as a file and pliers. These tools allow you to examine the jewellery and determine the value of it in a short time.
  • Tool for leatherworkers: Mallet, knife and edger. These tools allow you to study the mysterious objects made of leather and find out their source.
  • The tools used by a Mason comprise: A trowel and brushes as well as a hammer and chisel, and an equal-length square. These tools are useful in the identification of weaknesses and flaws in stone floors and walls and can help you to determine the stone’s age.
  • tools for the artist: A canvas, brushes, easels, and charcoal. These tools can be helpful in analyzing the artwork and painting. These tools can be used to create simple pieces of art, or replicate an already-existing piece of art.
  • Toolkits for Potters Needles and Ribs Scrapers needles and ribs along with the knife. These tools are used to identify and analyze pottery items and to determine the shape and origin of broken pottery.
  • Smith’s tools: Hammers and tongs along with charcoals, rags, and whetstones. These tools are ideal for examining metal objects, including weapons. Repair is possible for objects made from metal using these tools, as well as an appropriate heating source.
  • Tinker’s Toolkit small instruments, needles for thread whetstones and needles. Also, bits of leather cloth, as a tiny amount of glue. Tinker’s tools can repair common items such as pots and pans , or even torn clothing. Tinker’s tools can help to determine the reason for the damage to the item. They can be used to repair damaged items.
  • tools for weavers Needles and thread. Also, remnants of cloth. To create clothes the tools of weavers are essential. If you’re skilled weaving, then you are able to utilize the weaving loom. These tools are excellent for studying and identifying cloth objects. They can fix damaged items made of cloth , or make clothing for someone else.
  • Woodcarver tools: Gouge and knife. These tools can be used to study wooden objects as well as trees. If you own the necessary wood, this tool is able to repair or modify wood items and even Arrows.
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Other tools

  • Kit to concealing: Hair dye and cosmetics. Also small props and clothes. You can present yourself as a noblemanor the opportunist, or change your appearance. It only takes just a few minutes to put together your own appearance if you’re proficient in using the tools. It’s possible to make it part of a long break.
  • Kit for forging: This includes parchments and quills, paper, and seals. Also, small tools for sculpting wax seals. These tools can be used to make documents that have been forged. This kit is crucial to determine the authenticity of documents, as well as other objects that are magical.
  • Gaming sets:There numerous gaming kits which include everything you need to enjoy the sport.
  • Herbalism kit: Pouches for herbs and clippers gloves made from leather for collecting plants along with the morter and pestle. This kit allows you to find herbs, and make recipes to treat or eliminate the effects of toxins.
  • music instruments Life on the road isn’t always easy. An instrument that is soothing and uplifting can help you feel more positive. If you’re not certain of how to play instruments, then you may be a danger to your traveling friends.
  • the Navigator’s Toolbox Charts, compass, as well as the calipers. These tools can help you identify your position at ocean or determine the direction of a ship’s travel.
  • Poisoner’s Kit Glass vials, an abrasive mortar and. These tools will help you identify poisons and apply poisons with out causing any injury.
  • Tool for thieves Small folder that comes with a set of lock picks and an incredibly small mirror that is attached to the handle. A variety of scissors and a pair of narrow-bladed scissors, and locks and picks. The most crucial tool is the Thieves tool. They are tools used to break traps and pick locks.
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