One of the most lasting aspects that has remained the same throughout the My Hero Academia anime series, beyond its amazing characters and heartbreaking stories, is the fact that beneath the dazzling appearance of superheroes lies an uncompromising commitment to self-improvement. My Hero One’s Justice 2 takes some inspiration from this ethos, enhancing the foundations laid by its predecessor with subtle but profound ways that make fights more entertaining to watch. It’s not quite able to break the lack of precision and shallowness that made the first game a struggle, which makes for a game that, though stronger, won’t persuade anyone who doubts its quality.

As a 3D arena combat game, One’s Justice 2’s balance is based upon a simple rock-paper-scissors triangle in which regular and special attacks beat blockable attacks, as do counterattacks, and attacks that cannot be blocked beat blocking and counters. Fighting games can be based on this triangle too much, and sometimes, it’s a game of guessing which of the three types of attacks your opponent is likely to launch next. The idea of predicting that my opponent is going to fire off counters and then stuffing it with an unblockable makes me feel smarter often, however, after a couple of matches, it started to become old-fashioned.
The massive roster, however, helps keep you entertained. It’s more than double as big as the first game, with an additional 18 players, the majority of whom are great additions that can add some challenges to the fight scenes. It’s fun to see Mirio Togata move through the floor, only to come back to deliver an uppercut as I’m trying to understand the character of Mr. Compress’ host of long-range movements and setup moves which make him difficult to match up against and play.
It’s possible to create your own unique combinations to enhance your technical skills, and it’s enjoyable to create. Also, whether you stick to mashing or build your own, it’s simple to make every fight look spectacular. Even auto-combos look awesome and carry an element of weight behind them, and the most impressive moves look stunning when you are able to hit the right ones. That’s an aspect of the appeal of an official game as well as some of the latest Team Plus Ultra moves are highlights. It’s easy to make each fight look spectacular.
The view from above, however, makes it difficult to keep pace with the happenings. Movement and projectiles could be hidden by camera pans or obstacles which makes it difficult to track the action or perform combinations, particularly when the action is moving towards corners and along the sides of buildings. The combination of this, and inaccurate movement, make it difficult to determine the range and radius of attack harder than it ought to be. What is the minimum distance I have to be in order to avoid Bakugo’s explosion streak? If I’m able to dodge it, can my primary attack have enough range to effectively counter him before Bakugo’s recovery? I’ve seen some intense combats and close battles online, however, a lot of others were unreliable which is why I wasn’t interested in them.
Justice 2 does make some important improvements to combat over the original game, though. It is now possible to use your helper characters’ abilities in place of your main character’s abilities in combat. This is a nice addition. The other combat features, like dodges and a brand-new stamina system to control the frequency of combos using dash cancels and wall-running are more typical things than anything revolutionary, however, they make combat more strategic. The new battle mode for teams allows you to put a player as an assist for local multiplayer, but we were unable to test the feature for the purposes of this article (blame the coronavirus epidemic that is currently sweeping the world!).
Justice 2 also has an extended single-player mode. However, it’s not doing a fantastic job of sparking an interest in the original source material throughout the eight hours. It picks up towards the conclusion in season 2, and encompassing the majority of episodes of Season 3’s series, the storyboarded scenes blend well enough to give you a sense of the story. However, the best scenes of the season aren’t presented with the intensity they deserve, because you’re mostly confined to images of characters. Fighting scenes that are iconic isn’t enough to make them more memorable also, since I could get through the majority of fights by utilizing attacks or other special moves, with the exception of the handful of fight scenes towards the final. It’s better to watch this show, or read the outline of the plot if you want to know what your friends are discussing.
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Gameplay My Hero One’s Justice Video
There’s also a brand new arcade mode that’s a great opportunity to test your skills against CPUs. In Mission Mode, which involves you enlisting heroes and fighting through mazes on maps with no difficulty, it’s a bit of an inconvenience. It’s a good start, since it tests your ability to keep your health in check across several combats. However, the 36 challenges are just too lengthy and monotonous to keep you entertained for long. It’s particularly true when tasks get more difficult, because when you lose just one battle out of many, you’ll need to begin the entire game over.
Online, most of my matches had good connections, however I did experience my fair share of slowing down. I’m disappointed with the absence of basic options: neither ranked nor unranked matches come with an option to rematch, meaning you’re not able to play longer sets against someone who is putting in the effort to fight. You can send them a message and invite players to join a lobby to play again, but the rooms can only accommodate two players which is disappointing. A link in the online menu promises theme-based online events, however it’s still inactive so I’m unable to tell with certainty if they’ll continue to build upon the events of One’s Justice.
Verdict
As with its predecessor, One’s Justice 2 is good for a few rounds with your friends. You can play with the incredible expanding range of the show and show with some of the most impressive Supers and special actions. The minor changes make combat more fun, and the increased roster gives players plenty of new possibilities, too. However, if you’re looking to explore more, whether that’s figuring out the nuances of combat, creating the perfect solo experience or playing some enjoyable battles online, this second attempt at a My Hero Academia game just isn’t doing the hard work it’s required to be excellent.
Good
- Amazing anime images
- Actions to be greeted with joy
- 40-character roster
Bad
- Story mode can be described as a halfway jump to the point
- One-player modes can be relatively simple
