Dagger 5e D&D Guide: Everything You Need To Know

Dagger 5e D&D Guide

Every adventurer requires equipment that covers everything from the clothing you wear to the weapons you carry. Equipment may be anything the character wears around their body.

It is on their backs, or bags on their backs. necks.

You’ll be given specific equipment when you first start D&D. It’s dependent on your character’s class and the background that your character has. You can exchange, sell, or purchase the various gear for your character as you play. What equipment do you have?

By XP to Level 3

These are the types of equipment that your character may buy, purchase with, or purchase during your gaming.

  • Gold
  • Trade Goods and Art Objects
  • Magic Items
  • Armor
  • Weapons
  • Adventure Gear
  • Tools
  • Vehicles and Mounts
  • Trinkets


There’s a high chance you’ll find the treasure you seek during your trip. The most famous type of gold. Although gold is the primary currency across the world however, it may be called gold.

There are numerous coins that can be exchanged or traded to gain wealth. The copper piece (cp) are worth 1/100 of the silver piece (GP) while the silver part (sp) is worth a sum of 1/10gp. The piece made of electrum (ep) has a value of 1 gp. platinum is worth 10gp.

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The adventurers start with a set number of coins, which is based on your previous experience. If you’re an acolyte , you’ll be able to get 15gp along with other equipment at the time you start the game.

Gold is more expensive than dollars in actual life and is something isn’t something that people need to think about frequently.

Gold worth one gram is would be equivalent to around $100. One GP can cover the costs of a typical day’s costs. It is possible to purchase 20 archers or a set cook’s tools.

The majority of people use the silver coin as their preferred currency. Silver coins are approximately equivalent to 10 dollars and can be used to buy an oil flask, a dice set, or even a cheese piece.

Copper coins are one of the most valuable, and can be used to buy candles or chalk pieces.

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Trade Goods and Art Objects

Like the other D&D settings and communities from the past, medieval societies do not always have a coin exchange.

There may be collections of grains, chickens, or art objects like necklaces, paintings or paintings.

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Most of the time, the gold value of the items will be transferred to you, which makes it simpler to sell the objects. These kinds of wealth are much easier to transfer than hundreds of dollars.

Magic Items

The world is brimming with the magic of. Many amazing objects are filled with magic energy to create incredible objects that have amazing magical properties.

Although you’re unlikely find any magical objects at the start of your adventure, you might locate them while searching for tombs from the past or battle the beasts.

There are a myriad of magical objects that range from magic weapons and armors, to rods, staves, or rods that possess magical powers. Every item of magic comes with an element of rarity. The more rare an item is, the more powerful it will be.

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Can you deter an arrow or sword from hitting your body? That is your responsibility. Armor Class (AC) is the measurement of how tough it is to resist the threat in D&D.

Your AC is higher, and more powerful the more. Your AC is affected by a variety of things like the armor you wear and your shields, natural abilities, as well as the magic power along with other aspects. There are three types of armor: light, medium and heavy.

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While light and medium armor might not provide the same level of protection as heavy armors, they permit you to move faster and could also help increase the additional Dexterity Modifier (AC) in your AC.

Your character’s armour that protects them and allows them to fight off threats. Since heavy armor depends on the strength of its wearer to protect you Your character is equipped wearing static AC.

Adventurers may carry a shield with one hand and also wear armor. This can increase their AC.

Whichever type of armor you pick, it is important to master the application of it. It will depend on your race, and/or your class. It is not possible to cast spells if you aren’t able to put on any type of armor.

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While armor is fantastic to defend yourself from assaults, but it is not the weapon you use to beat your enemies in battle. Weapons are classified in two distinct ways.

In the beginning, guns are classified as ranged and melee. Melee weapons that are carried in your hand such as the spear or sword are designed to hit those who are close to them.

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Additionally, there are blowguns and Slings, which are effective weapons to use for range. These weapons can be effective in hitting enemies from a greater distance.

Second weapons are classified as simple or weapons designed for combat. Basic weapons, such as daggers or clubs, or a club, don’t need for training.

Weapons of combat, such like the longsword, as well as the huge axe, require special training for combat.

Certain weapons are equipped with specific characteristics that are listed in the Player’s Handbook’s weapons tables (PHB page. 149).

  • Munition This weapon makes use of ammunition for long-range attacks. For instance, a bow is a weapon which requires ammunition, like bows.
  • Finesse: These weapons can be used with an accelerated flash. As an alternative to the strength, you can strike using dexterity as a modifier.
  • large: These weapons are too large for animals of smaller sizes to use effectively. If you’re fighting any of the weapons listed above, which is smaller animals, they are at risk.
  • Light This weapon is useful when used in conjunction with two weapons.
  • The loading process is complete. This weapon may take time to recharge and is only able to fire at once.
  • Range: These weapons have the capability of having an upper and lower range. The ranges are described as a series of parentheses. Normal range refers to the range that the target needs to be within to attack in an appropriate fashion. There is a disadvantage to attack if the target is not within the normal range but is more than the limits of attack. The target isn’t within range if they are beyond the limits of range.
  • Range The weapon will extend their reach up to 5′ when you are engaged with them
  • Thrown: These weapons can be thrown according to the distance they travel (see the next section) and possess similar capabilities to an attack in melee.
  • Two-Handed The weapon is best used with two hands.
  • Multi-purpose While these guns can be employed on their own, but they can cause more harm when utilized on two.
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The PHB doesn’t include all firearms available. But, it is possible to have any gun.

There are two choices available to alter any weapon made by PHB. You can also work together with your DM to develop your own.

Whichever weapon you choose to use, it will not be able to efficiently use it unless you possess the necessary skills. Your race and your class determine your level of proficiency.

Adventure Equipment

You’ll require gear to get on your adventure, as well as your weapons and armor. The adventurers generally carry plenty of equipment to eat as well as rest and recuperate.

Your entire group can benefit greatly from gear for adventure you pick up on your travels, or start with. This is especially beneficial for those who have a low ability to get the most incredible things.

Let’s look over the things you can keep within your back pack.

  • Flasks A small flask, or vial could be very useful. Acid vials can have the potential to do harm or even to revive participants of the party. You can also purchase 1,000 ball bearings, and drop them on the ground , and let people slide off.
  • Guns are used for: Bows require arrows. It’s not the best option to take them out of the middle of a Dungeon. It’s also advised to pick up an Axe.
  • Casting spells on targets Arcanecasters may require a weapon. Druids could use mistletoe sprigs and clerics might opt for an amulet. Focuses are tools for channeling magic to create spells. This will save you the burden of carrying bags containing the components of a spell.
  • Containers From backpacks to waterkins as well as buckets. You’ll need containers to transport the rest of your gear.
  • Dress code: You’ll require clothing. It’s not something I’m required to announce. It’s up to you which you view them as.
  • requirements: Do you need food to survive? Yes. Your DM will ensure that you have sufficient food to last the duration of your trip. No.
  • Tool If you do not require special tools, grab the crowbar or hammer for everything you’ll need.
  • Sources of lighting If any member of your group does possess dark vision or a dim light, then you’ll need the aid of a torch or a lantern in order to gain access to the tomb.
  • Use: A rope or grappling hook is a crucial device that can get you wherever you’d like to go.
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There are a lot of things that are unique that you can purchase but you won’t need them unless you’re involved in the world of fantasy accounting.

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Equipment packs

Do you need to have selected for every item prior to you start playing your first D&D game? No. It’s simple to begin.

You can begin your classes using an equipment setup. These are the fundamental equipment you’ll need to travel to your destination, and are suited to your personal style.

  • The Burglar’s Bag It is loaded with all the necessary items that can be used to gain entry and break into houses. It is possible to employ the hammer and crowbar for blocking windows and doors to make them open. The tinderbox as well as oil can be used to make Molotov cocktails. It is possible to escape if taken prisoner.
  • Diplomat’s Package If you’re fan of the smell and plan to write lots of correspondence, this pack is bound to be useful. This may not be the ideal solution for situations that require the political intrigue.
  • Explorer’s Pack In most cases, you’ll need to decide between this pack and The Explorer’s Pack. This pack comes with a Crowbar and hammer as well as 10 pitons. There’s no mess kit , nor bedroll included.
  • Entertainer’s Kit This kit comes with two costumes and concealer kits. The costumes can be used for any occasion.
  • Priest’s Pack This pack contains all the standard equipment that you would expect, including an almsbox, incense, as well as the censer. Clerics and Paladins can choose this pack, as can adventurers. If you don’t wish to use incense for burning, it’s an option to offer it for sale. Also, it is possible to prevent goblins from smelling like they were burning incense.
  • Student’s backpack The backpack includes an encyclopedia detailing the global history as well as equipment for writing letters. Additionally, there is a small knife. The use of parchment and ink is essential for wizards and ritual casters. You can also offer the book at a price of 25gp in the event that you do not use it.
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Sometimes an hammer, or even a Crowbar may be sufficient. There are some tools specially designed for the job.

You can enhance your abilities with a specific instrument to take a test with these tools.

Tools of the Artisan

  • materials for alchemists Beads of glass in 2 sizes. a steel frame that holds the beaker over an open flame as well as stir stick as well as a mortar and pestle and a pouch containing elements like salt, iron and water purified. These products will assist you recognize chemical compounds quicker. These tools allow you to make things like alchemist’s and acid fragrance soaps, fire oils, and oil.
  • Brewer’s Equipment: A large glass bottle filled with hops siphon, tubing and. These tools will allow you to determine the ideal amount of alcohol that you could provide to someone else in order to make a soft drink. These devices can remove toxins from water following the duration or short time of relaxation.
  • Tools for Calligraphers:Ink as well as twelve parchment sheets. Also, three quills. These tools allow you to identify who wrote the ancient texts and to also discern the messages hidden in maps that you discover.
  • Tools of the Carpenter: A saw and hammer as well as hatchets and nails as well as rulers and squares, and chisels and adzes planes. These tools allow you to find weak spots and flaws, as well as the history of any woodwork that you look at. They can be used to construct a shelter that can ensure your family members are dry for a few days.
  • Tools for cartographers: A quill, parchment and ink Compasses compasses, calipers, and rulers. These tools will aid in understanding the hidden meanings of maps, and also help you discover the terrain. These tools are able to be used to design maps.
  • A Cobbler’s Tool: A hammer and an Awl. These tools will assist you to find the right shoes or locate the person who has been wearing their shoes. They can help you repair the shoes of your acquaintances, and permit you to take a second trip every day. Inside, there is possible to convert the shoe into any kind of.
  • Cook’s tools: An iron pot and knives, forks and forks. These tools can help you understand the culinary traditions of different cultures, cook delicious meals, and make eating less unpleasant. They let you prepare a small meal in the time that it takes to relax. Your guests will receive an additional bonus hit with each Hit Die.
  • The Glassblower’s Tool A blowpipe, marver blocks and tweezers and marver. These tools help you identify the contents of the glass container by observing the effects of liquids upon them and can also detect weak points in your glass’s structure.
  • tools for jewelers. An itty-bitty saw with hammer as well as file and pliers. These tools allow you to examine the jewellery and determine the value quickly.
  • Tool for leatherworkers: Mallet, knife and edger. These tools help you explore the mysterious objects made of leather and find out their source.
  • The tools used by a Mason comprise: A trowel and brushes along with a hammer, chisel, and hammer, an equal-length square. These tools aid in the identification of imperfections and weak points in stone floors and walls as well as help to determine the time and condition of stone.
  • tools for artists: A canvas, easel, brushes, and charcoal. These tools can be helpful for analyzing and identifying paintings and artwork. The tools can be employed to make basic works of art, or duplicate an created work of art.
  • Toolkits for Potters Needles and Ribs Scrapers needles and ribs as well as the knife. These tools can be utilized to study and identify pottery pieces and identify the shape and origin of broken pottery.
  • Smith’s tools: Hammers and tongs along with charcoals, rags, and whetstones. These tools can be used for examining metal objects, including weapons. Repair is possible for objects made of steel using these tools and you will need a suitable heating source.
  • Tinker’s Toolkit small instruments, needles for thread whetstone and needles. Also, bits of leather cloth, as a small amount of glue. Tinker’s tools allow you to fix commonplace items such as pots and pans , or even torn clothing. These tools can help you to determine the reason for the damage to the item. The tools are useful to repair damaged objects.
  • tools for weavers Needles and thread. Also the remnants of cloth. To make clothing weaving tools, weavers’ equipment is required. If you’re skilled in weaving, you could utilize the weaving loom. They are useful in finding and studying cloth objects. They are able to restore damaged pieces made of cloth , or make clothes for a different person.
  • Tool for Woodcarvers Gouge and knife. These tools can be used to study wooden objects as well as trees. If you own the necessary wood, this tool can be used to repair or modify the shape of wooden objects and also Arrows.
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Other tools

  • Kit to cover-up: Hair dye and cosmetics. Also small props and clothing. You can present yourself like a nobleman, or annoy someone else, or change your appearance. It takes only an hour to make an appearance , if you’re skilled in using the tools. It’s possible to make it an element of a longer break.
  • Kit to forge: This includes parchments and quills, as well as papers and seals. In addition, there are small tools for carving wax seals. These tools can be used to make documents that are made. This kit is crucial to determine the authenticity of documents and other items that appear to be magical.
  • Gaming sets:There numerous gaming kits which include everything you need for playing the game.
  • Kits for herbalism: Pouches for herbs and clippers’ gloves made of leather to collect plants, along with the morter and the pestle. This kit lets you identify herbs, and make recipes to treat or eliminate poisons.
  • music instruments Life on the road can be hectic and not always serene. An instrument that is soothing and uplifting can help you feel more positive. If you’re not certain of what the fundamentals of playing the instrument you could cause harm to your travel friends.
  • the Navigator’s Toolbox The chart compass as well as the calipers. These tools can assist you to identify your position at ocean or determine the direction of a ship’s travel.
  • Poisoner’s Kit Glass vials, an abrasive mortar and. These tools will help you identify poisons and apply poisons with out causing any injury.
  • Tools for thieves: Small folder that comes with a set of lock picks and an incredibly small mirror that’s connected to the handle. A selection of scissors as well as a narrow-bladed pair scissors, and lockspicks. The most essential tool are the tools for thieves. They are tools employed to dearm traps or pick locks.
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