Sleep 5e D&D Guide: Everything You Need To Know

Sleep 5e D&D Guide

Imagine that you and your friends follow a goblin-like character through the woods. A few small goblins suddenly block your group.

You must quickly pass the goblins to reach your goal. You are a level 1 bard and you are looking for spells. What spell would you choose?

In these situations, the sleep spell is a great spell. It is considered one of the most effective spells.

It is easy to access, especially when you are fighting multiple enemies simultaneously. It could be used in situations when the opponent is at risk of death.

How to D&D

This spell can be used to imprison your enemies. This spell can control crowds and alter fight flow. This option is available if you are unsure.

To find out if this is right for you, take a look at “Sleep 5e Guide”.

How can I find sleep spell?

How can I find sleep spell?

This page contains the official description of Sleep Spell.

  • Sleep
  • Level 1 Level Enchantment
  • Time to cast: Action
  • Distance: 60 Feet
  • components HTML0. S. M. is a small amount of fine sand or rose petals, or even a cricket.
  • Duration : 1 Minute

This spell can put creatures in a state of mysterious sleep. Roll 5d8 in order to determine how many creatures could be affected by this spell.

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All creatures within 20 feet of any point within your area will be affected. The current points of impact will determine the order of effects.

The spell puts all creatures in a state where they are asleep until it ends. The spell does no damage.

Add up the hit points of each creature to the sum and then go to the one with the lowest hit points. A creature must hit the sum with a score equal or lower than the sum to be considered affected.

This spell does NOT affect undead creatures or creatures invulnerable charms. Each time you use a 2nd or greater amount, you can roll an additional 2d8.

What is Sleep?

Sleep is a level 1 spell. To influence or regulate others’ actions, enchantment spells can be used.

This spell can be used in combat. The spell can cause others to go to sleep for as long as a minute, rendering them unconscious and vulnerable. This is how it works.

  1. Check that your slot is available for your spells. You will need one to cast Sleep. Only one spell slot is available at the level of 1 for casting Sleep. Higher-level slots can increase the power of Sleep. You can sleep more effectively
  2. Select the entry point for your sleep duration. There is a limit of 90. To determine distance, the D&D map uses square tiles. This would allow you to travel as many as 18 tiles. This is quite a distance.
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All creatures within 20 feet or four tiles of the start point will be affected. It is impossible for you to control which creatures become victims of your spell. Be careful when casting your spell.

With the exception of some creatures, any creature within 20 yards of your spell’s beginning area becomes their target. Allies within 20 feet of the spell’s beginning place might become sleepy if they are also sleeping.

  1. To determine an amount, roll 5d8. Next choose the place you want to go. 5d8 is five dice with eight sides. Add the results. The total number of spells in the HP Pool is what we will refer to. This information must be accessible to the DM. This information is important because it shows the number of creatures that are affected by the spell.
  2. The DM must find creatures with the lowest HP in their region. This is usually the DM’s responsibility until they can see each creature’s HP. Viable creatures can be affected by the sleeping magic spell. Inanimate creatures such as the Undead and creatures invulnerable as charms are not suitable.
  3. The creature’s HP is added into the HP Pool. If the value is negative, the Sleep spell will not affect the creature. If the value is positive, the creature will go to sleep. A new HP Pool will be created. A creature that is asleep is considered unconscious and is therefore not viable.
  4. Continue with steps 4 through 5. The spell will fail immediately if the HP of the creature is less than the HP Pool. The DM must locate another creature that is within the HP Pool limits and has the lowest HP.
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A creature that is asleep awakens when: The spell’s duration is up (which is typically within a minute), or the creature is subject to physical harm. Or, the creature is awakened when a person is slapping or shaking it.

Also read: Witch Bolt 5e D&D Book : Everything You Need to Know

Sample scenario

How can I find sleep spell?

You could play a bard who just woke up from a long sleep and is ready to go to war. The Sleep spell can be cast at the first meeting.

Roll 5d8 for 30. The Sleep spell affects the four creatures that fall within the realm. They will be referred to as A, B, or C.

Creature A is 11 HP while Creature C has 9 HP. C contains 12 HP, while D has 8 HP. Let’s go over the steps.

  1. After a long sleep, the bard has just woken up and is now in this world for the first time. The slot is being used to cast spells.
  2. The distance between Creatures A, B, and C is 45 feet. The distance between them is approximately 5 feet. Creature D can be found 30 feet away from Creature A so they are not in close proximity. You can choose the location in which Creatures A and B are affected. Both are located in the 90-foot area and very close to Creature D.
  3. Roll 5d8 for 30. The HP Pool now has 30 players.
  4. Next, find the animal that has the most HP. Creature B has 9 HP and is the smallest.
  5. Add Creature B’s HP to the HP Pool (30-9 = 21). Creature B falls asleep, then becomes unconscious because there was a gap (21). The HP Pool would have 21. The HP Pool would then be 21.
  6. Creature A is the second creature with 11 HP. The 5th step uses the same procedure to determine the difference. It’s positive. Creature B will go to sleep. Creature B’s HP Pool is renamed. The HP Pool will now be 10.
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Creature C may be the next creature created with 12 HP. If you repeat the steps of step 5, a negative number (10-12 = 2) may be generated. This indicates that Creature C has not gone to sleep, and the game is over.

Higher levels

Because it is a magic enchantment, the spell Sleep can be cast using an unlevel 1 slot. You can cast the spell using the higher-level slot.

Your 5d8 will be increased by 2d8 for each level above 1. roll.

If you are using a second-level slot that deals with Sleep, then you roll 7d8. 5d8 + 2d8 =7d8. It is 9d8 if you use three -4rd-level spell slots.

This is useful when you need to calm multiple creatures or if you only have one monster with high HP.

Who can sleep?

The Sleep spell could affect three major classes:

  • Bard
  • Sorcerer
  • Wizard

The Bard and Sorcerer can use a few spells depending on their level. As it is an enchantment at the first level, they can use sleeping spells at level 1.

You can also replace any spells they’ve used with a new one every time you increase your level.

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It is possible to change the Sleep spell if you don’t have it. The wizard can create spells of the same intelligence level as their wizard level plus level.

If the equation returns 0 or less it means that the character can only create one spell.


Other classes can use the Sleep spell through their subclasses. These are the subclasses:

  • An Aberrant Mind Sorcerer (from Tasha’s Cauldron Of Everything).
  • Arcane Trickster Rogue (from Player’s Handbook).
  • Archfey Warlock (from Player’s Handbook).
  • Eldritch Knight Fighter (from Player’s Handbook).
  • Redemption Paladin (from Xanathar’s Guide to All).
  • Twilight Cleric (from Tasha’s Cauldron of Everything).

What a wonderful thing is it to sleep!

Both veterans and newcomers love sleeping. Because it is an initial level spell, it is very easy to use.

This spell is effective in controlling crowds. Although it isn’t deadly, it can cause serious injury to your friends. It is possible to simply wake them.

Average roll for 5d8: 22-23. This is quite high for creatures with lower HP. Unconscious refers to the condition where the creature is unconscious.


These are the details that were taken from the Player’s Handbook Page 292:

  • Unconscious animals are unable to speak or communicate and are unaware of their environment.
  • The creature tosses all it has onto the ground.
  • The creature cannot make Strength or Dexterity saving roll.
  • You can gain a benefit by taking on the animal.
  • If the attacker is less than 5 feet from the creature, any attack is considered a critical hit.
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Incapable means that the creature is unable to take any action or respond. Insanity is a state in which a creature is unconscious.

This is a benefit to attackers because attackers will automatically be hit if you are within five feet. Critical hits are usually made with twice as many dice than usual during an attack.

In this instance, creatures that are asleep after being struck with a dagger instead 1d4 will suffer damage of 2d4.

Many DMs allow players the ability to roll 1d4, and have their damage multiplied. The DM can decide how to accomplish this.

They will fail if they are required to throw with force or dexterity. They cannot throw when required. This spell is fun and can be very beneficial in certain situations.


What is the average length of sleep?

This sleep-like spell can last up to one minute. Each round lasts six seconds. Sleep would then last ten rounds.

Are you convinced that sleep is good for your health?

Yes. For many people. It’s a difficult question to answer. Many people view this spell as a way to control crowds. Because it is the first level spell, it can be used at any stage of the game.

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What can you do for a more peaceful night’s sleep?

You must have at least one level one slot in your spellbook to cast sleep. Roll 5d8 to determine how many creatures are affected.

You can also use sleep spell slots at an higher level. For each degree above 1, simply add 2d8.

Can Elfs sleep?

Yes. Charms are not possible on Elfs.

Is the undead immune from sleep?


What can you do to get out of deep sleep?

Within a matter of minutes, a creature can be brought out of sleep by either being injured or having another person perform an act.

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